Vismint Logo
Vismint

Seed3D: SOTA Texture & High-Fidelity 3D

Seed3D is ByteDance's image-to-3D model built on the DiT architecture. It generates sharp, geometrically precise assets with 6K Ultra-HD textures and full PBR materials. Preview and export GLB/USDZ directly in your browser.

View Pricing

Seed3D

Why Use Seed3D

Evolving from a generation model to a production tool for professional pipelines.

6K Ultra-HD Textures

Retains clarity even at 10x magnification, perfectly reproducing micro-details like fabric weaves and leather pores.

PBR Material System

Automatically generates Albedo, Metallic, and Roughness maps for realistic lighting on metal, skin, and more.

Geometric Precision

Ensures sharp edges and stable thin-walled structures with optimized topology, eliminating collapse or distortion.

Symbol Preservation

Accurately reconstructs 2D text, logos, and complex patterns in 3D space with zero deviation.

Generate with Seed3D in 3 Steps

1

Upload a Reference Image

Use a clear, well-lit image. Seed3D can accurately reconstruction objects even with partial occlusion.

2

Run Seed3D Generation

Powered by DiT, generating high-precision geometry and 6K PBR textures in the cloud.

3

Preview & Export

Export as GLB or USDZ for seamless integration into game engines and simulation environments.

How Seed3D Compares

A quick overview versus other image-to-3D options on Vismint.

FeatureSeed3DOthers
Output Fidelity6K Texture + PBR MaterialsVaries by model
Geometric AccuracySharp Edges / Thin StructuresMay smooth or distort
Export FormatsGLB / USDZVaries by model
Best ForEmbodied AI, Gaming, XRDifferent strengths per model

Visual Quality Benchmark

Comparison with Tripo 2.5, Rodin 1.5, and Hunyuan 2.1

Seed3D Benchmark

Seed3D demonstrates superior PBR material properties and texture fidelity across various subjects.

Built for Practical Pipelines

Game & Virtual Worlds

Rapidly build detailed assets ready for Unity, Unreal Engine, and other major diverse engines.

Embodied AI & Simulation

Directly compatible with Omniverse and Isaac Lab, accelerating robot training and algorithm iteration.

Immersive XR Experiences

Physics-grade lighting and high-fidelity materials for premium visual experiences on Vision Pro and beyond.

Real results from the community

cool ai and ml papers
cool ai and ml papers
@aimodelsfyi
View original on X
Seed3D 1.0 turns a single photo into physics-ready 3D assets with accurate geometry and PBR materials. Useful for robotics and RL teams scaling interactive training; distinct from artistic tools by focusing on simulation-ready assets.
Tweet attachment
View original on X
Jianfeng Zhang
Jianfeng Zhang
@jianfengzhang95
View original on X
🛠️ Architecture Deep Dive (1/N) Seed3D 1.0 uses a multi-stage pipeline for geometric precision: 🔹 Geometry (Seed3D-VAE + DiT) → Latent diffusion produces watertight meshes 🔹 Multi-View (Seed3D-MV) → Generates view-consistent RGB from multiple angles 🔹 PBR Materials (Seed3D-PBR) → Separates albedo, metallic, roughness for realism
View original on X
ぬるぽん@AIで稼ぐ挑戦中
ぬるぽん@AIで稼ぐ挑戦中
@nullpodesu
View original on X
📌 ByteDance 3D生成AI Seed3D 1.0が業界に革命!🚀 1.5億枚規模の大規模データセットで訓練された「Seed3D 1.0」が、単一の2D画像から驚くほど高品質な3Dモデルを生成する能力で注目を集めています。 AIとロボットが仮想空間で学習するための「世界シミュレーター」への応用も期待されており、既存の技術の常識を覆すものです。
Tweet attachment
Tweet attachment
View original on X

Seed3D — Frequently Asked Questions

What is Seed3D?
Seed3D is an image-to-3D model from ByteDance known for its State-of-the-Art (SOTA) texture generation and PBR material support.
Which formats can I export?
On Vismint, Seed3D currently supports GLB export.
What are PBR materials?
PBR (Physically Based Rendering) materials include maps for roughness and metallicity, ensuring models look realistic under any lighting.
Do I need to install anything locally?
No. Generation runs in the cloud, so you can use Seed3D directly in your browser.
What images work best?
Use high-resolution images with a clear subject, good lighting, and minimal background clutter.

Ready to Try Seed3D?

Upload an image and generate SOTA-level 3D models online.